Plus, if you don't like reading, you might as well check this topic to see some cool screenshots.īelieve it or not, sigma was firstly announced in 2012. Note that a lot of it is a bit techy, but you will see some of these features reflected as comprehensive changes in the changelog when the time comes. You can check this topic to see some of the core patch features. This, however, will be possible in sigma.Īnd so much more. (*) Ever wondered why Median replaces existing areas rather than adding new ones? Or why does act 4 have no uberquests? This is because of a limitation that doesn't allow you to add new areas to the game. So, there are a lot of new features that are possible thanks to this new core. The enhanced engine (or core, from now on) is the main feature of sigma, and what this does is replace the stairs with elevators, makes the rooms bigger, and a lot of other things that would normally not be possible. But there are limitations, some rooms have too many people in them, and things can get messy. It adds new people with new patches and it removes people who behave badly. What median does is, change the people living in it, their clothes, etc. To briefly explain this, imagine Diablo II as an old building with people living in it. what exactly makes this patch any different to other ones? Median XL: Sigma is basically a co-op project between the entire Median XL team. In this topic I'll try to explain what sigma is and what makes it so special, as well as some of the new changes / paradigms involved in it and how it has evolved throughout the years. Something that has for long been a myth for many people (including myself) is finally coming together.
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