Bugfix: Parking AI: Cims do not search for parking building when road-side parking spaces are found.Bugfix: Parking AI: Cims become confused when trying to return their abandoned car back home (special thanks to Wildcard-25 for reporting and solving this issue). Bugfix: Parking AI: Not all possible paths are regarded during path-finding.Parking AI: Improved behavior in situations where vehicles are parked near public transport hubs and road connections are partially unavailable.Improved randomization for realistic speeds such that vehicles may change their target velocity over time.Dynamic Lane Selection: Absolute speed measurements are used instead of relative measurements.Lane connector can be used on monorail tracks.Path-finding: Service vehicles are now allowed to ignore lane arrows right after leaving their source building, thus service buildings should now work properly at dead-end roads with median.New option: Penalties for switching between different public transport lines can be toggled.Accessibility: New option: GUI and overlay transparency can be controlled.Accessibility: New option: Main menu size can be controlled.Fixed: Parking AI: Transport mode storage causes performance issues during loading (#147, thanks to and for reporting and further for providing logs and savegames).
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